

Though Jak 3 introduces a few more platforming areas than the last game, a little too much of the game involves driving portions. Jak can travel through each area by walking or by riding his hoverboard or acquiring a vehicle. Each city serves as a hub area for reaching other missions, as well as serving as levels during certain missions. The entire game takes place in two giant free-roaming cities, each connected by a transport vehicle you’ll unlock at the appropriate time.

Jak 3 follows the same general format as Jak 2. These elements are minor, and really not worth obsessing over because, as Daxter said in the last game when explaining time travel, “…the more you think about it, the more it makes your head hurt.” A few plot-holes are also introduced, as are some mind-boggling story elements. The story is pretty good, but I’d recommend going over some of the major story elements of the previous two games in order to understand everything. Since Jak 3 is the final chapter of the series, many of the questions from the past few games will finally be answered, such as the identity of the Precursors, Jak’s destiny, and if Daxter will ever get to wear pants again. These goals soon intersect with a much darker plot that will bring Jak back to Haven and force him to fulfill his destiny. Sensing great power in Jak, the leader of Spargus decides to use Jak in order to help him meet his own goals. After wandering through the desert with Daxter and Pecker in tow, Jak soon finds himself in the city of Spargus. Jak is blamed for causing the war and is banished into the wastelands outside of Haven. Rival groups, consisting of the regrouped MetalHeads, a robot army led by Errol (who himself has become a robot), and the forces of Count Veger, have gone to war in hopes of filling the void left by Praxis. After destroying Baron Praxis and the MetalHead leader, Kor, all hell breaks out in Haven.

While they don’t perform the instrumental acrobatics found in other games, the songs still work for the game. The game remixes some tunes from the second game and adds a few new songs. Whether by receptiveness or catchy-ness, you’ll find yourself humming tunes from the game long after you turn off your PS2. Characters are very expressive, especially Daxter, and make you care about what happens to the characters. Given the size of these areas, they also have their own sections that help to further push the immersion.Īs always, Naughty Dog has put together an excellent script and a group of voice talent that give a top-notch performance. Each area also has a very distinct look - from the rundown city of Spargus to the war-torn city of Haven - to help give them their own feel. During the last game, it wasn’t uncommon to see people walking around Haven. Even looking at the jump between Jak 2 and 3, the changes are noticeable, like cleaner textures and more active environments. Jak 3 continues with the game’s art style and refines it.
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Jak 3, the last game in the Jak & Daxter series, continues in the same direction as the second installment, but patches up the potholes and bumps.Īfter watching a “retrospective” on the series which was sent over by Sony, it is amazing to see just how the game’s look has improved over the last three years. While the game was enjoyable, it left a few fans with an uneasy feeling. Whereas the original was a genre defining platformer, the follow-up was a genre-buster that combined elements of platformers and action games with the free-roaming elements from the GTA series.
